class HealFieldEmitter extends FTFuelFlame;

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter10
         UseColorScale=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         UseRandomSubdivision=True
         Acceleration=(Z=100.000000)
         ColorScale(0)=(Color=(B=181,G=220,R=185))
         ColorScale(1)=(RelativeTime=0.300000,Color=(B=166,G=222,R=166))
         ColorScale(2)=(RelativeTime=0.750000,Color=(B=173,G=224,R=187))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=169,G=224,R=179))
         ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
         MaxParticles=1
         StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000))
         SpinsPerSecondRange=(X=(Max=0.070000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.250000)
         StartSizeRange=(X=(Min=56.000000,Max=45.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
         ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
         ScaleSizeByVelocityMax=0.000000
         Texture=Texture'Effects_Tex.BulletHits.icechunks'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         SecondsBeforeInactive=15.000000
         LifetimeRange=(Min=0.750000,Max=1.500000)
         StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=1.000000,Max=3.000000))
     End Object
     Emitters(0)=SpriteEmitter'PerksSimHostOrg.HealFieldEmitter.SpriteEmitter10'

     LightRadius=2.000000
     AmbientSound=Sound'KFAmbientSound.steam'
     LifeSpan=10.000000
     SoundRadius=750.000000
}
